Spider controls are a bit clunky. Pressing UP here doesn't do anything
The player switch sound is affected by cave reverb, idk if I like that or not
US keyboard A and controller Right trigger were a bit odd default controls, thankfully i could rebind them. But I couldn't navigate the menus with a joystick.
I ended up with the xbox 360 controls B: change character, X: use, A: jump, X: throw. Use and throw being the same button has worked pretty well so far, unless I hold down the button for a while.
I couldn't see the doors to the right that these levers operate on a 1080p monitor. Zoom level seems too close in general.
When the humanoid is against a door, it won't move when the lever is flicked
I haven't found a circular button that couldn't just be replaced with a lever yet. Nvm, throwing rocks. Probably could still replace it with a lever
Rocks sometimes disapear when pressing a circle button, sometimes they dont. I don't know why
When two characters are in the same location, Its impossible to tell who is saying what in the speech bubble. This happens pretty often since you walk on top of someone to interact with them.
Random lines in.. french?
If a character stands on a spring, and then you switch to another character, they step off the spring. If you jump towards a spring, then switch off that character, they will fall on top of the spring and not step off of it.
The controller button to interact is not the same as the controller button to select something in the menus
I am confused about spiky walls in the cave area:
I cant climb on this spiky wall
I can climb on this spiky wall
Oh. So rocks dont press these buttons
I think I've gotten all characters to every teleport sunflower without needing to use it, other than the first teleport sunflower.
Stacking the crates was awkward. I needed to place all the crates in the same place, then go on-top of a crate, and bring up crates from beneath me.
Crash after walking around in sandbox level