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Hey, this is a fun little horror game! It's clear you put some effort into setting up a basic narrative and adding some pacing for tension. Great integration of some torch mechanics, a sprint function, and what I assume is AI pathing and detection for the angler fish. All pretty solid in my books! 

You did some good scripted sequences for a horror game. I liked the idea of encountering the angler fish first as an inert item, only to hear a rumble and notice it escaped. There's something devilish about transforming the harmless into the highly dangerous in a horror game. 

I think for constructive criticism the most important aspect of avoidance horror mechanics is a vague sense of navigation. The maze was a little endless and formless which made it hard to know if I was getting further or closer to my goal. I did like how the light from the fish helped with detecting it. 

I made a playthrough video below: 

Thanks for submitting this to the jam! Glad I played it. 

- FSV 

(+1)

Thank you, I really love this in-depth feedback! Good to know what you liked and didn't, especially in terms of the maze, and will definitely take this into account in the future! Thanks for playing, enjoying, and also for the gameplay!