It's not hard. It's just that you're a baby. Damn babies ;)
Sorry, couldn't contain myself there. Your entry was just too funny. Anyway, yeah I was aiming for that elusive "easy to play, hard to master" sorta thing, which is hard to attain even when you have months to conceptualise and prototype. I'm happy if you got at least a bit of that vibe.
The initial concept was much more elaborate, with more mechanics involving disasters in the future years. I had to scale it down considerably if I was to meet the jam deadline, keeping just one core mechanic that seemed to have some potential for emergent gameplay. It was actually a good thing as it made the game easier to get into.