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(3 edits) (+1)

The game is very well designed, both from a gameplay and technical perspective (audio, graphics, etc. are all great)... however I personally found it to be a bit too hard for my liking. I played for 10-15 minutes and still wasn't able to clear the first level (yes I realize I'm not the best at this). I reflected for quite a bit as to why this was happening, and here's what I got- I think the transition from normal mode to upside-down having zero warning is detrimental to the fun of the game. It would make it much easier (and less frustrating) if I was able to anticipate when it's going to flip, by, say, a timer outlining when exactly the levels are going to go upside-down. Another piece of critique is that while it was a good experience overall, I have a hard time seeing how the game aligns with the theme of chaos. Critique aside though, there's a lot to like about the game- I loved the way each level was completely procedurally generated, making every playthrough unique. Overall, good job! P.S I'm here from the rate for rate, so don't forgot to rate and leave some feedback for mine as well! Have fun :D

Wow, thank you for such good feedback! I realized that the transition from normal to upside down is a bit confusing for everyone, and I made a new version, which you can download in description of my game, cause I cannot update it at the moment. In this new version I made sure that the transition effect was clear enough!