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(+1)

Dont really have time for long rpgs these days, but this would have been right up my ally back when I did!  Writing feels good. Feel you managed to give a pretty good run down of Cecel's personality (and he seems to be an interesting MC ) without just lore dumping me at the start of the game. I guess the first conversation with the police chief might .count as a lore dump but its didnt feel like one while playing it.

Always a fan of detective caught up in weird insane shit type stories too.

Writing made me chuckle a few times too. I think the jokes are landing well.

Ran into I think a glitch. Game is in windowed mode. and the text box is running off the screen cause one of the options  is too long. Seem it might be intentional though lol.


When the two thieves are stealing the mirror I had the option to run away from them. I succeeded and they where just gone with the mirror still there. Seems like the fight should be non-optional like it was with the first boss.

I got to the part where you need to find the shield pieces. Found the one at the tree, but then died in combat. Im curious if the player intended to grind a bit in this area, or was I just bad?

I liked how when characters are poisoned you  show their health outside of combat too. 


Fun game! I'll definitely  be keeping  an eye on this one.

(+1)

O fuck, thanks for letting me know about the thieves. I had intended for that to be an inescapable fight, but it seems I forgot to actually make it that way, heh. Uploading a fix as we speak.

A healthy amount of grinding in the forest area is encouraged, as is building a steady team and fusing your monsters to ensure the widest possible move coverage. And yeah, that text box is intentional -- the joke's supposed to be that he's giving an overly long shpiel

Glad you liked the demo! It's interesting; not many people have told me they got to the castle, and fewer still have reported defeating the king. Maybe my demo's a bit weighty for a demo. Well, that's fine by me -- bigger is better, after all.