That was an original take – didn't expect to find a story about botanists, but with a "twist". I liked the narration and story really hooked me.
A bit that I didn't like – some options don't really tell what will happen. Like, the clear example is with "Call/Text", where first will get to an ending where you're going to tell everyone about the experiment and the other – leads to "Ignore" ending. I think, choices can show a clearer intention so it wouldn't surprise player with an outcome.
Anyway, that's a really nice work, thanks!