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Money seems a bit tight. Crab enemies are really tough.

If mazing was an intended feature, consider lowering the base cost of the wall to 1 and then having it increase as you place more. Additionally, it's pretty hard to make a maze even theoretically, because walls have the same restrictions as towers and cannot be built on the sand. Perhaps walls should have different restrictions than towers because at their current price point and placement restrictions, they're kinda useless. If mazing is an option, on this map I would include more of the steps over the cliff faces to allow mobs to cross the other mountain areas if you maze them there.

I would love to see some kind of "total kills and total damage dealt" on each tower. That's just my own autism though.

Tower targetting options should include "Closest to Exit" and "farthest from exit" because it seems like those options are "closest to this tower" and "farthest from this tower". Additionally, poison/slow should probably have a "prefer not poisoned/slowed enemies" checkbox. Sniper should have a "target highest armor" option.

The first wave probably shouldn't start before I click start. Every following wave can stay on the timer, that makes a lot of sense, but I would prefer to have as much time as I want before the first wave starts.