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Pretty much agreed with the others. The game has potential but the focus should be on making things neater / easier to understand. Some things like:

-The reply button is too small/not very clear when it becomes unselected automatically even though you may want to spam replies to a specific post. Make it so you can drag posts onto a post to reply to it instead? And of course have the card you're about to reply to highlighted so it's clear what you're about to reply to.

-Cards in your hand bunch up together instead of spreading out on your dashboard. Or rather, I think cards should be brought forward / highlighted so when you hover over a card you can see what it is without dragging it out?

-I'd say something about more effects/previews for what a card will do when you drag it out / play it but that's already half-way done with the beams that go from cards to other cards. Still would be nice if dragging a card over the discard showed you what resources you'll get, or dragging out a 'delete post' card while replying showed you the post is about to be deleted.  Or a calculation of your emoji loss from playing a card while you have it dragged out / an error if you don't have enough.

-More structure to where posts appear and make the important parts of posts bolder. Because the board state keeps changing it can be hard to keep track of things, so having some loose organization like 'enemy cards this side, your cards this side' could help or making the timeout clearer (especially when it's about to time out) and maybe a tab hanging under posts for "EFFECT ON TIME OUT", maybe a tab on the right side of a post to say "EVERY SECOND", that sort of notation.

I'm sure you were going to work on some of the above already, but good luck!