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Great art, but I feel like like I couldn't do much in terms of actual gameplay. The viewport also seems bugged for me as the screen is too small until I press the fullscreen button. I see a lot of potential in this one though.

I shall pass on the kind words do my brother, thanks! It turns out with unity you need to write a script to manage resolutions and such, and I did not realize that when exported the camera does not run in the way that it did inside the engine. Since I am aware of it this time it is probably going to be the first thing that I do in new projects.