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Loved the art and atmosphere, and whole possession-on-kill mechanic was great.

A few bits of constructive criticism.

  • The lights seemed to rotate slower than the player, causing a disconnect. As the sprite change is instant, I'd just instantly snap the light, rather than smoothly rotating it. 
  • The player's health is unclear.
  • The difficulty was a little high. Perhaps checkpoints would help?
  • I wasn't entirely sold on the aiming. Perhaps mouse-aim would have been better? 
  • You'll get far more reviews if you build to webGl, rather than having a download.

Overall, great job!