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Godot 4.0 supporting Vulkan is why I joined this jam :)

I could not find a 4.0 Godot build after a 5 min. search, so I just started messing around with 3.3 lol.

There are 4.0 compiled builds, but only 3rd party. And even then, it's highly unreliable, and comes without a WebAssembly template. Maybe if I can compile it myself, I'll be able to publish on the web, but I find that unlikely. Compiling Godot 4.0 has been a nightmare.

easy peasy :P 

(2 edits)

Actually, one of the easiest things in the world is to build Godot from the source.

All you have to do is:

1. Download the dependencies

  • Visual Studio Community, version 2017 or later. VS 2019 is recommended.
  • MinGW-w64 with GCC can be used as an alternative to Visual Studio.
  • Python 3.5+.
  • SCons 3.0 build system. If using Visual Studio 2019, you need at least SCons 3.1.1.
  • Optional - yasm (for WebM SIMD optimizations)

2. Download the master-branch of the Godot sourcecode

https://github.com/godotengine/godot

3. In the Godot folder, execute the command "scons".



I also made a whole series of videos about how you can program entire games only in C++ directly in the source code.

I can only recommend a look at :)


Regards

ProggerParrot