Awesome that you are thinking about the metagame already!
I agree, and after having many people play test I think most end up skipping the orange for sure. A way to balance that may be giving points scaled by the difficulty of the bar or based on how hard it seems getting the current position of the bar
That, or spam clicking. I'm still debating a delay or way to detect spam clicks. There will definitely be a combo multiplier next version which should fix that as a gameplay issue, and maybe some sort of difficulty scaling.
A lot will be added to this game so there will eventually be more random stuff happening, effects, animations, new nice GUI (I have a screenshot in another reply, I'll make a devblog about it later), and of course high scores
I'm hoping to get this to a level that is good enough where there are even achievements and the like. Your feedback really helps! Thanks mate !