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I agree with railkill the pacing is very slow, especially on the first few levels. I think the durations are a bit long before you progress, there is too much repeated content and there need to be more indications of the story early on. Also, the landing areas could be smaller for my taste, the story unfolds on the last planet but that's too late, I became bored just waiting for the next planet to appear and collecting stuff AGAIN on the surface. The Artstyle kept me going... I was curious how it ends.

Spicing up yes, but I don't think weapons suit this game. Maybe something like homing mines that detonate in a radius, fog clouds blocking the view, or Asteroids that bounce off each other to mix things up a bit. Aesthetics are there, gameplay not yet.

I like your ideas! We’ll definitely be adding more to spice up the both the flights and the moon exploration sequences. I think you’re right that the first few levels are too easy, Meta actually told me to make them more difficult but I ignored them lol. Designer hubris I guess. I’m glad you liked the artstyle! This is my first project with multiple artists and I’m so glad it didn’t end up discordant.