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(2 edits)

Thanks! Game visuals are almost all vector graphics. Everything is drawn at runtime using turtle style drawing commands. Since flash was also vector based there may be some mystical kind of semblance :) But my main visual inspiration goes into history way way beyond flash. Color palette is a nod to ZX Spectrum, specifically monochrome games like Knight Lore. They were pixelated but I kind of wanted that same retro punch of single saturated basic color against the black background.