The idea is good, but way too difficult for the wrong reasons. I don't mind a difficult challenge, but it'd be cool if there was some visual cue that the spice went into the tub, and a "timer" for each customer before they get mad. The thermal stones are a neat idea but it was difficult to move them around, in one occasion I put one stone on top of another and I couldn't pick the stone I wanted without having to juggle around. I suggest using Mario Bros 2's pickup system, this way you will only lift the item you have under you.
Viewing post in Mizuni's Ghostly Thermal Center! jam comments
Thanks; after getting some feedback from the other people, I think I realized that this game's flaws are in the controls (don't feel precise and/or good enough, picking stuff like in SMB2 would definetly help) and in some polish on the visual feedback, that would come in the form of the timer you mentioned and a better way to see the tubs status. Once the jam is over, we will consider fixing these things (it will depend on college if I will actually do it haha) so that this game feels better than it is right now. Once again, thanks for the comment!