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One of the interesting things about art is that while you can have a precise interpretation and meaning for something, once someone else takes in the work their interpretation gets added to the whole. There may be things you missed due to how many influences are thrown at us subconsciously every day, or maybe things that only make sense to the reader and their life. However, together you make a tapestry of experiences to hopefully become greater than any of you alone formed from the threads being weaved in that invisible back and forth. 

Thanks for giving us a room in your hotel. The conversations and ideas shared being part of the game is apparent and vital. I hope we can be as guests and staff, and by sharing some of ourselves bring enjoyment and fulfillment to you, as well. Humans are storytellers by nature. It's our essence, whether one realizes it or not, and I feel incredibly honored to be around to experience one of your entries to this tradition. Hopefully one of more to come in whatever form that may take.

I actually never got the feeling you were American. There are themes in American literature that are fairly unique that are missing from the majority of Minotaur Hotel. Mainly how we live on land that was taken from others, destroying their monuments to build temporary ones of our own only to be abandoned and replaced with something just as temporary. We have a constant need for identity in a history that has shown it will throw away any and everything if it suddenly loses its original purpose. I think Echo is a fairly good example of something American, and that is something that is inextricably haunted. This is very separate from mysteries or the unknown, as our fears come less from gods, myths, or tradition and more from paranoia and ourselves. People who died unsatisfied damning us relentlessly, not poetically. Minotaur Hotel has shackles, hardships, and horrors, but likewise it has meaning and the chance to have your actions change things. Like you said, it's magical realism: taking something human and giving it impossible power through words and actions. Whether that power is good or bad is wholly dependant on what is trying to be said and how one reacts to it. 

My own culture lies somewhere in between the two, with my Spanish and American background, which I think the Hinterlands really captures despite leaning considerably in one direction. There's no denying its Latin American roots, but likewise it's haunted, which I think is part of what makes it so engaging and positively received. It allows people from multiple backgrounds to see things they might recognize and show how connected the human experience is, even if the specifics change.

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It's funny you bring up Ace Attorney. I've been playing the newly localized The Great Ace Attorney and it's addressing some of the things you've mentioned. It's a duology, to the point that there are cliffhangers and mysteries from the first game and cases in the second that involve those from the first, all trying to build up to core themes. They deal a lot with racism foreigners experience outside their homeland and what justice even means. They're considerably more somber and a bit slower despite having some of the most lovable characters in the series, as almost every case makes sure you understand why someone would commit a crime and how often it's formed from injustice they've experienced themselves. The verdicts can be unsatisfying because of how tragic they are or what's left in the wake, but unlike the episodic main series, nothing is forgotten and it's heavily serialized. Like a more extreme version of Trials and Tribulations. It wants to give you hope, but you have to fight your way through a system meant to crush it to find any. If you're ever in the mood for another, it's highly worth checking out.

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As always, thank you for your kinds words.

One of the interesting things about art is that while you can have a precise interpretation and meaning for something, once someone else takes in the work their interpretation gets added to the whole.

You know, what you just said here touches on the exact reason why I hesitated to write this devlog and the toughest part about it. I've been seeing such great discussions about the Hinterlands, and I was afraid that talking about it too much could stifle this discussion.

I'll just take the opportunity here, just for safety, to say that I actively omitted many things from this devlog with the goal of not confirming or denying any of the discussion past, present and future. I really hope pick up the Hinterlands and run with it in their interpretations.

It's funny you bring up Ace Attorney. I've been playing the newly localized The Great Ace Attorney and it's addressing some of the things you've mentioned. 

Yes, a few friends have told me a thing or two about it. I'm glad they took this new direction, from what I hear I think they're making the right choices to pull the storytelling back on a high quality track.

Chances are if my friends ever feel like streaming I'll watch, but I'm not sure I'll play it myself.

I actually never got the feeling you were American.

I suppose (or hope) that most readers came out with the same impression. People assuming things about us didn't come up often, but every now and then it did. Some readers jumped the gun and made many assumptions about us because of Luke, and also about Luke himself.

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As always, thank you for your kinds words.

And thank you for giving me a place to express this side of myself. It's admittedly a bit uncomfortable, as I usually only show this side with people I trust in private. It's a lot, and I'm extremely self-conscious about the lengths of my posts, but my hope is that you get something out of them for all the massive amount of work you've put into both Minotaur itself and:

You know, what you just said here touches on the exact reason why I hesitated to write this devlog and the toughest part about it. I've been seeing such great discussions about the Hinterlands, and I was afraid that talking about it too much could stifle this discussion.

The comments and devlogs you write here. You've mentioned the original was a communal experience, and I imagine the forums are part of capturing that same essence in a way that's befitting of the tone this version of Minotaur Hotel has. I imagine it's hard to find the balance of participating yourself and being an observer with answers others are looking for. Obviously, writing is fluid and ideas tend to morph until they take on the form they need, as you've demonstrated with the main post here. That also comes with weighing saying something that might get changed and having to worry about how others could react. It's another potential chain. 

This is all to say that you're hitting a good balance. I don't want you to get caught up inside your head when you're doing a great job. (Or in general, as someone who has dealt with that spiral. But you're doing a great job.) Anyone who stops guessing because of this post or any future ones like it is severely missing out. This devlog doesn't have concrete answers and you've done a great job explaining the function of that, but even if it did there's still mystery behind what is known. Everything has hidden motivation and influences if you look for it. You've just made that process part of the design.

Some readers jumped the gun and made many assumptions about us because of Luke, and also about Luke himself.

I can see why people could see that. I know a lot of people mention being frustrated by Luke (I love him lol) but as far as the writing goes, there's an appreciation of Luke that is very removed from the American experience. I think that's why so many people don't like him. He's a lot of things Americans are wary of or have caused harm, but given a chance at being a real character (like how he rushes to help Asterion if you sent him out to the valley) that most characters like him never get. It feels very respectful in the way all of your characters have been. Yes, there's humor and parody but it's loving and curious. It is about as far from American as you can get, even if I also think you've done a wonderful job of capturing what could be without the religion and politics attached. 

I see a lot of my Harley-Davidson riding grandfather in Luke, who was born in 1937 but could care less about me being gay so long as I'm happy. He told me when he was a teenager he said the same thing to friends he knew and it's very easy to believe. He was, well, a bastard child, the only one in his family, so he had a rough time that he responded to with kindness toward others. He's not perfect, but he's more human than most of his generation and background. So I imagined it was either you knew someone like my grandfather or it was coming from the outside looking in. And basically everything else pointed toward the latter, although it's not impossible the former could also be true.

Chances are if my friends ever feel like streaming I'll watch, but I'm not sure I'll play it myself.

I hope you enjoy it if you do end up seeing it. I really wish the games had full voice acting as it would make streaming a lot easier. The game I would really recommend that did just that when releasing to console is Disco Elysium, one of my favorite games and stories. It's very realistic and can be off-putting as characters will use real and made up slurs depending on who they are, but the world-building built off what seems like a simple whodunnit is astounding. It basically uses one city block and a couple side areas to build an entire world. I am admittedly more of a platformer, adventure/VN hybrid, and turn-based RPG fan (The DS is my favorite system for a reason) than games that require you to learn patterns like the souls games, but I think despite this not being an action game you would still enjoy it. To be clear, because I don't want my passion to be misinterpreted, I don't expect you to play it. Just if you ever get an itch for an experimental story-heavy game keep it in mind if you haven't already played it.

Ooooookay, food time. :P

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This is almost entirely unrelated to your (very good) post but I JUST finished the final part of The Great Ace Attorney last night after having it recommended to me by a bunch of my friends. It really puts the overarching story and the characters in the spotlight, and while the wild murder mysteries are there, I feel like there’s substantially more focus on the motives and the overarching themes you brought up. Great stuff.

I'm close to finishing 2-3 and it's been a wild ride. This feels like it should be the finale, but it's the usually bad third case. I expected it to be good from all I've heard, but it's been so much better than I thought.