Thank you for your comments!
to address one or two- the controls are meant to be a little bit janky and uncomfortable, but I will freely admit I probably well over-egged the pudding in that respect-
(part of my design brief was to create something that took a fairly mundane task and added a dose of chaos, but that shouldn't come at the expense of annoying the player! I'll add that to things to review!)
I'm actually not too sure how to address the physics issues- they're definitely something that annoyed me too but I wasn't able to find a solution, given that they make use of unity's built in physics engine. I must not be implementing it correctly, I wasn't able to eliminate cases where the rigid bodies clip through each other or sudden macaroni explosions
The lack of prompt is an issue! if/when I update the game I'll add that in, and I'll see if I can make the bonus screen skippable, or run it more subtly and in parallel with mini game transitions.
Thanks again for playing my game and for the comments! they were super helpful and will get added to my task list for V1.1!