This is one of the better examples of taking a simple idea and making the most out of it. This game has a very consistent motif and a very effective atmosphere. Something I particularly like is that the atmosphere doesn’t come suddenly; it gradually lowers you into it, using little tricks to create tension, both subtle and blatant.
After an initial setup period, the game establishes some very unusual movement mechanics which are clunky in that way most beneficial to horror games where it makes you feel like you’re in an unusual situation and having to use your wits to quickly get out of it. Little touches really help this game during these segments, like being able to hear your heart beating. One trick that I liked in particular was (small spoiler) establishing that the flashlight only has “some” battery left and then having it flicker at the worst possible times.
Having established the atmosphere and a weird mechanic that you have to get used to, the game uses a simple set piece to establish just the tiniest sliver of context before throwing you into an agonizingly tense escape sequence that’s designed specifically so that you can never be sure that you’re actually getting away that goes on just long enough for your confidence to waver before it sticks the landing.
I simply can not recommend this game highly enough. It’s short, immersive, exceptionally well-paced, and dripping with artistry. As soon as I’m done writing this I’m going to tip the developer for a job well-done.