I enjoyed playing the jam games tremendously and was amazed by the turnout. It's pretty evident that the affection for Harold runs really deep in a lot of the community and that showed in the entries.
- What did you most like/dislike about the jam?
The variety of game engines, styles, and themes was impressive, from platformers to horror to kart-racing games, and of course a bunch of RPGs. (oh and a flying game) Many entries showed tons of ingenuity in systems, presentation, and/or story.
- Where did you hear about the jam?
RPG Beta Testers server
- What inspired you to join/submit?
I originally joined and had a couple ideas which I wanted to explore, then unfortunately had to drop due to work conflicts. On the last day of the jam a few other folks had to drop out which deflated the entry stats, so I was compelled to put something together at the last minute. It wasn't a great submission but I got in done in 3 hours and along with a few other stragglers I think we ended the submission period with a full head of steam.
- If you didn't join/didn't submit, what was the barrier?
(Still answering this since I didn't submit the entry I had originally planned to.) Just "real life" time constraints - nothing related to the jam rules or themes.
- Future theme suggestions?
Is the Dark Lord really Harold's nemesis? or... something else.
- Do you have any assets you'd like to make available to the community for next year?
Not at this time, sadly. Maybe next year?
- Any other thoughts or suggestions?
I think the only thing I'd change, besides rotating out themes to keep it fresh, would be the rating system. It was tricky to pin down which aspects met which criteria, so I just tried my best to be internally consistent (for me it was more about providing feedback and exploring ideas than ratings, but it's still a detail to work on).