This was an enjoyable and strangely comforting journey! I'm glad I played it. I did a playthrough video below:
Some thoughts I had whilst I was playing -I really like the approach to surrealism. Lots of geometric, angular designs instead of random stuff. Lots of play with light and shadow mechanics. It's a different approach to some of the other 'random' surrealism in the LSD jam.
I enjoyed that you did a little bit of encounter-based dialog, although there definitely could have been more room for that. But the isolated wandering and exploring really was a lot of fun, and some of the sound design really matched it too.
I got a bit lost! Not sure if it was a branching/non-linear journey, or whether the worlds were just very big. Finding where to transition to another area was a bit tricky too.
I hope you enjoyed making this! I think small, surrealistic games are really fun to discover - there isn't quite anything like them, as in this case. It was a pleasure to play.
- FSV