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Quite an enjoyable tactical game with an XCOM feel! The starting point actually has a decent context to show the numbers of each robot, plus even a target practice range that demonstrates windows and line of sight, I’m impressed!

As for criticism, it wasn’t intuitive at first that the objective was to kill all humans. In fact, the humans aren’t properly aligned with the tiles, so I was a bit confused by why my robots aren’t attacking before I saw the % hit chance number. There also needs to be a clearer indicator on which robot has no more moves left, or how many moves they have left - right now it seems like there’s a dark blue square, but it’s inconsistent and doesn’t show up all the time. Also, I tried moving into a wall and the pathfinding kind of went elsewhere; perhaps you can just prevent the move if the player tries to do that. The art also needs some spicing up, the walls for example don’t really resemble a wall, it didn’t feel like I was in a building because some of the walls are not really connected.

Overall, I enjoyed playing it and managed to beat the level. It’s already quite cool as it is, but I’m sure it will be even more awesome if it is polished more in the future. Good job!