setting : just a typical bedroom.
theme : watching someone's growth.
core mechanic : you have one minute to decide how the someone interacts with the room by clicking on stuff. what you click on effects some internal variables that eventually is reflected in how the someone and their room evolves.
idea : basically, a game that showcases how much 1 hour in our own room may not seem like much, but this game would show how even the littlest of actions we do in our day can change the course of our life. by harmlessly having them interact with various items in the room, those changes will show in their personality, and the rooms appearance.
feels : just imagine playing a game where a naive child grows up to be something you didn't expect, based on the tiniest of interactions.