This was a great experience! I love that you picked a hotel for the setting. Hotels can be naturally creepy because you can't really be sure of who or what might be lurking behind any of the doors. And dim lighting can make a walk through a long, silent hallway seem like it takes an eternity. I kind of wished you could run in this game or that the character walked a bit faster because it made backtracking frustrating, but it didn't affect the overall quality of the atmosphere, which remained creepy from start to finish. Very well designed color-palette. It reminded me of The Shining (if you've never seen it, there's a scene where a kid rides a tricycle through the hotel and the carpet in that scene has almost the same color palette as the carpet in the bedroom of this game, so even if you didn't mean it, way to pay homage to a classic!) I like how you intentionally kept parts of the hotel dark, because it made it easy to reference where I should go when I got lost. I'd be interested to see you tackle other settings in the future, like abandoned hospitals or an old mansion or something like that. Great work!