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DAY 17

The second last day.

I got very good progress today. Although there was one thing in which i didnt get as far as i meant, which was on mapscreen, on every other front i got further than i expected and game looks much better than i anticipated it would.

Basically only one critical thing that i wish i have time to do tomorrow, more levels, right now there are barely the tutorials in place.

Also, what I really wish I will have time tomorrow to do, would be to add more commands. Right now this game is pretty much a puzzle game because i havent been able to implement enough commands for player to be able to make actual AI for robot that player would associate as AI. In reality just getting through those puzzle levels will be coding an AI, just a very simple AI.

My current guess is, that I am able to finish this game properly that it doesnt feel more incomplete than it obviously will feel, since right from beginning my thought was to give a try to one idea of mine and just see how far i can show that idea in this competition time, hence i never expected this to be actually complete feeling game, but i did hope i had got further with the AI part. Hence my guess is that while I am going to put those fight levels in place, they dont really make much sense, they are more of letting player imagine what this game could be, had it went further. Hence my focus on those levels will be on those puzzle levels instead of fight levels, since fight levels dont make much sense, as in practice they be pretty much puzzle levels in current state.

Save game feature would be nice to have too in this, but I guess i wont make it. It is pretty much on bottom of my list. After all, there arent that many levels, and you can anyway save and load your code, so it doesnt take too much effort to get back to where you were since you dont need to code from beginning alone, just annoyingly keep loading and executing them.

Music and Sound are also completely missing still, but I trust I will be able to put something in place tomorrow. After all, there dont need to be much sounds in this one anyway, might even skip the soundfx department completely.

One thing that I am very much wishing to have time to make tomorrow, would be to show during fights five lines of code being executed, that would really help the player to see where hes code fails, but I am bit afraid, that might get cut due to time, since it isnt absolutely critical, just a thing that would really make a big difference to players play experience.

And did one graphics switch, so heres for Kris to see what the Arena background looks like now:

Your previous graphic seemed so much more upbeat and bright, this really makes it bland visually.

(1 edit)

This background looks better on big screen. But mainly I did the switch since I am using that previous background on code making place. So I didnt abandon the picture, just changed it to other place. Didnt really have any other suitable looking background picture for that coding place, so had to put it there for that reason. For this arena place I at least had alternatives, and this one seemed to work best from them.
If I have time, I am also ooking for more background graphics still. Basically I am hoping of having three different backgrounds for arena places, but currently there is only one, and I am afraid, time is tight enough that it might stay that way too.

Ah I see. If I am able to, I'd like to take a stab at maybe providing some background image options in between working on my own speedgame. Where did you get those two backgrounds you are using?

https://www.freepik.com/free-vector/tehcnology-background-with-dots-and-lines_24...

and

http://soundimage.org/txr-sci-fi/