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(+2)

Congrats on publishing your first Godot game, it's very well done! Nice visuals and music, it's quite enjoyable.

The gameplay is simple, but it's a good idea. It lacks some balancing though, as whether you win or not is very random and depends on your luck regarding which planets will spawn where. I often had playthroughs with only planets at negative deltaC so I would run out of energy before reaching any that could recharge me.

I also found it weird that the actual movement speed changes based on thresholds. It would be much better to make it proportional to the speed magnitude displayed in game, to avoid having big slow-downs/speed-ups each time you reach a threshold.

Thank you! Glad you liked it. ^_^

You're correct. The negative planets showed up too often and were in sequence too often, and the angle that the path takes isn't a true 45 degree so one direction is slower than the other. -_-
Got some bugs to work out..

Gradual speed change would be great, I considered something like that but couldn't work the logic out in time before submission.

I appreciate your input!

(+1)

For gradual speed the math is relatively simple :) https://hastebin.com/hiyeludime.diff (factor would need tweaking, a maybe a non linear curve if it's better for balancing).

For the speed difference based on the direction, trigonometry should be your friend :)