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(1 edit)

If anyone wants to just login by a unique id instead of an email login, I had to do this for webgl to work.

string DeviceID()

{

string deviceId;

if (!PlayerPrefs.HasKey("MuscleBabyUniqueIdentifier"))

                           PlayerPrefs.SetString("MuscleBabyUniqueIdentifier", Guid.NewGuid().ToString());

deviceId = PlayerPrefs.GetString("MuscleBabyUniqueIdentifier");

return deviceId;

}

This way, a new guid string is made and saved in playerprefs on local pc. and retrieved on next game play.

however this works on PC fine.

deviceId = SystemInfo.deviceUniqueIdentifier;


this is when you are using PlayFabClientAPI.LoginWithCustomID