I commend you Donitz. You managed to leave me uncharacteristically speechless by the end of this game. I don't want to spoil anything for anyone reading this comment, so I'll give vague praise and hope that it makes sense. I admire the way in which you crafted a short yet powerful story using what I can only call a masterful sense of misdirection. I get the sense that you know common horror game tropes, and that you used that knowledge to your advantage to make us THINK the game was about one thing when really it was about something else. And the best part is that, for the person who loves guessing ahead, the twist is hidden in such a way that it's not at all impossible to figure out, but still manages to floor people like me who never saw it coming. The bike mechanics were absolutely realistic. They say "It's like riding a bicycle: you never forget," but I sure felt like I had when I started out! And most of all, the crowning achievement of your piece is the story itself. The monsters aren't pointless fiends that appear with no purpose and have no bearing on the player other than to escape them; the story reveals all at its end, and leaves the player with the fanciful task of piecing together how and why such beings manifested on a dark road at night. Excellent work!