DAY 18
A big milestone was achieved today. The layout for the "first level" is functionally complete. Next up on the list for this level is to hook up the logic for it and then to set dress it. So the first level is technically 1/3 complete, but still a long way until I'll start set dressing it.
Here is a screenshot of the last area of the level:
And here is a bird's eye view for the entire first level.
Before you laugh your ass off at the gigantic door in the first screenshot, that thing came with the engine and is a big time saver, because it has the pivot exactly where it's supposed to be: at the bottom of the asset at the hinges and (most importantly) I can flip it on the Y axis like a draw bridge as I intend to. With that out of the way...
Next up on my list is to test the level front to back and to time it. After these two are done, I'll have to review the level for improvements gameplay wise and make adjustments accordingly. After that, I'll make a document for it and detail the level beat by beat. Somewhere in between all this, I'll make the logic for the level.
That's all I've got for today, see ya in the next post.