Alright so a lot of the things Imma say have bias, and one is a bug that kinda breaks the game.
First of all, the puzzles, they are WAY to fuckin hard, saying that the first one I failed on because the color scheme makes it make no sense at all, also, why is there a time limit, I get its for a challenge, but puzzles can take a while to beat, in other words, more than two minutes most of the time for an average person.
Second thing, there's a bug on the second puzzle where it just fails you instantly, and keeps the timer, and when that timer hits zero as well, you instantly fail that puzzle, and if you started the other puzzle, have fun cause your gonna fail another one.
Overall though, the game has great potential if its difficulty was balanced a lot more, and some of its bugs were patched out, but then again, my opinion, in which I will give this game a 4/10 for now.
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Thanks for your comment.
I want it to be difficult to encourage multiple sessions and quick thinking/analysis, so this is a design aspect I will decide to stand on.
Can you elaborate more on the bug? I've play tested it multiple times and the timer never just ends and that bug carries over to another puzzle. I just tried it now on my computer and a low-end laptop and completed the game with no bugs whatsoever. But you are the second to mention this so I'd like to nip it if possible but I have no clue what the issue might be. Since the event sequencing is all correct. So I have a few questions about it.
Were you on MAC?
Did anything else happen when the timer hit 0?
If you tried to start over from the beginning, did the bug persist?