Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Getting the learning curve right for all players is a tricky one. Sounds like you're someone who wants to get to the "real meat of the gameplay" sooner rather than later. The first couple levels will probably have been too easy and simple for you in that case. The game introduces new abilities and challenges every few levels and eventually does get quite tricky, but we do that gradually, That's because, from our playtesting when developing the game, some players got confused when we put "all the cool mechanics" right at the start of the experience. So instead, you unlock things gradually. But ok, fair enough if you didn't want to wait and see what happened as the game progressed.

(+2)

When I played the game, it certainly felt like: "it doesn't feel like it can go anywhere but this". So even if any mechanic were added, that was the base game loop.
But I may be wrong, I don't know. Cheers for letting me know. There's a limit as to how much gaming experience can take me with foretelling gameplay.