Ah, that explains it then. Thought you were just one of those skin fans that you wanted to give player a choice to do same thing on day, evening and night time.
My thoughts about your game then.
First of all, I like to point out that your game is bit of a miss to me, since I am not the correct audience, since I dont really care of skins. I have never quite understood why does someone want to pay one euro to get virtual sofa on their virtual home. Therefore obviously you having 10 different characters didnt mean much to me, as they seemed to work pretty much the same anyway, in which case to me it doesnt really matter that much to have that many different characters that do the same. Buy and girl i well understand etc. But all in all, i dont care so much of that.
Another thing that i havent liked in christian games have been the idea of throwing bible verses around interrupting the game every now on then without actual good point with them (but you mentioned in dev blog you were actually planning to have some sensible structure to them, which had been much better), however, to this I have to say that playing your game made me change my thought on that a bit.
Anyway, graphics were nice and worked fine for a free game. Obviously movement wasnt as nice as in 3D super Marios, but then again, that seems to be extremely hard thing to do, since even commercial Super Mario like games seem to fail to do that properly, hence i suppose it is just amazingly difficult thing to achieve, and your level of fluidness is probably already good.
The first thing that sticked to my ear this time, was the title music. It was very different kind of title music i had hear before, and I have to say that i liked it. However, as ingame music it didnt work so well anymore, although, later bit more about this.
It felt fun double jumping around, and basically jumping on enemy felt like you jumped on top of them, although aiming was difficult and the bounce effect many times made the game very hard, especially with those enemies appearing back.
It was especially difficult on that one point where there were two enemies in front of a doorway which was bit too small to be jumping inside. I jumped on top of them both, and ended up to be jumping towards wall, when i finally got to doorway, the enemy was already back there and chaced me. Because there was not enough space to jump properly, i couldnt jump inside that room space anymore on top of the enemy and he got me, repeatedly.
Which reminds me of a second point. It was very annoying going back to start place everytime. I would have preferred there to be more spawning points to get at least bit closet. Especially on that before mentioned place it was boring going back log way to that same place three times just to die there again.
I like very much from the structure upon in which order the kids were supposed to be talked. That pathway was somewhat exciting even. First you just go around find kids in open spaces, which is nothing exciting, but since its beginning, just finding a kid is exciting. Then comes the first switch guy, and right after that came the railway tunnel. That was instantly exciting going on that tunnel. Then back to streets for a while, and then goes inside that building, which was exciting again, couple of kids on street again, and then to that parking lot, and finally get to that ring, which i liked too, that you aimed at ring and at beginning again to finish the level. I think that structure was very good, that basically my only complain about that is, that there were too many kids to be rescued.
Oh, and the Christiandevs and GCDC signs were nice touch in that city. Also that kid beside that sign was nice.
Basically I had hoped buildings to be more jumpable, i enjoyed at one point when i ws able to climb couple of roofs up and jump from roof to roof, but it was only veruy short fun, it wasnt really designed so i could keep doing that continuosly, i had also hoped more kids to be found that way, and one thing i was looking forward had been to find one kid in some very narrow path between buildings, since thanks to arrow, that had been very much doable, but there never was one. On that parking lot there was also another puzzle element possiblity that could have been used, thanks to arrow again. For in that parking lot at one point i went towards the arrow, an suddenly it turned around, then i took a closer look, and i noticed it was pointing up at one point. At that point i realised there is another floor to this parking lot, but where to get there? That was bit of fun too figuring that out. So things like that could have been done by purpose to the game where you see where the arrow is pointing at, but question is, how do i get there. Or maybe even see kid on edge of building from outside, but question is how to get there from inside to reach him.
SoundFX was very good and worked during the whole game. No complains there. All the jumps, hits etc. sounded proper and well and made the game better.
But then comes the music again. Ingame music didnt really hit me and it didnt feel very much like it belonged there. However, at same breath I am going to mention that I have disliked the idea of throwing bible verses around the game just to make it christian game, but i changed my view after playing your game a bit. For while it was bit slow tempoed etc. making it not too exciting game, I however realised something else. It was almost enjoyable playing that game relaxingly with that somewhat relaxed music on background and then getting those bible verses thrown every now and then.
I could actually see that this kind of game could be done in such way that you do some relaxing activity that doesnt take much brain activity to do and relax in it with nice relaxing scenery, nice relaxing tasks, nice relaxing music, and then those bible verses comes every now and then. I could see myself enjoying something like that, since i noticed that at one point playing your game, i almost did enjoy those bible verses for a while. Was just going forward aiming at kids and got another verses again. Quite nice and relaxing, probably got interrupted by either somethign exciting happening, or some enemy killing me ruining the relax mood.
All in all, not a bad entry. It has a lot of promise, there are good concepts in this game and good ideas, and level structure is to some extent even quite good, it is just missing too much at this point to really be a good game. But I could see this either becoming that before mentioned relaxing game with not that much effort, or with more effort it could become even a very worthy exciting game, for it does have lots of good exciting pieces, just not enough yet and it comes short on some departments, like game consists too much of just wandering around when at same time player is expecting some marioish action. Of course if you would go and aim at that relaxing game, then that wandering would be a good thing and you should try to get it even more and try to pace the game even more relaxing, right now the pace is clearly towards more exciting game, and you have even done that very well in my opinion. I very much liked the pacing when thinking that you would be able to complete the game straightaway without dieing and in right order.
Oh, and while i dont really appreciate those skins personally, i think it is a good idea, especially if it be relaxing game in which case things like that would be more of importance.