I dont seem to get that myself. I am not sure what is the actual reason for that, but I did have at one point a problem with stack overflow and had to find a way around it. I was trying to make copy of one table and it strangely gave me stackoverflow, then i made it so that it saves the table to harddisk and loads it from there instead and problem was solved. I am bit suspecting there might be a bug in that language, since Hollywoods tables can have all kinds of items, inclduing functions, so i am bit suspecting that it could be for example that when having function it stackoverflows it when trying to copy that table. That stackoverflow might have to do with computer memory. But then again, i have only 1-2 Gb of memory, so i suppose most will have more and since i dont have it on final build, that seems bit unlikely.
I could optimise the code to go to much smaller memory space, but at this point it is too late for the competition. I might do that anyway so you get to test it, since it is not that big change to the code, it is more of a didint have time to make code better, hence everything is hacks and taking space.
But do you mean it is failing already at Tutorial level 3?
edit:
To put it in otherwors, I suspect the problem is that i have made these maps as one big table, but i can cut it into pieces so that each level is its own map, and make them as mapfiles to harddisk which are loaded as levels start, if those are the root reason for stackoverflow, as is my guess, then that should help fixing it.
Another thing is that are you playing this game on 1920 x 1080 screen? Playing it on different sized screen could also affect things as then all the graphics are being resized, and that takes up power and memory, playing on 1920x1080 is the optimal playsize, since then nothing needs to be resized. Even 1 pixel difference, and i noticed a big slowdown on those arena places.