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(1 edit)

Thanks for the kind words!

As for your question:

TL;DR: It’s a limitation with my implementation

  • Hand made or premade Nonogram puzzles should have a way to solve them without using guesswork. Unless the creator hasn’t properly checked or has made a mistake.
  • For autogenerated ones there are 2 ways that people use to try to eliminate the guesswork situations:
    1. Check the puzzle after creating it to see if there is one of these situations and remake it if it’s the case.
    2. Have the user always get it “right” if there is no way to know which of 2 tiles is the correct one.

As it always happens with these kinds of things, it’s way more complicated once you get into specifics. And given that trying to implement any of those methods would be more complex than the rest of the game combined, there is no such mechanism in VNonograms Infinite.

Anyways, I’m really happy that you’ve enjoyed your time with my tiny game :)

Totally understand and I agree the work required to do this would probably not be worth it. I don’t think the game particularly suffers for it, I was mostly just curious as the whole thing is a new concept for me. Thanks again for making it!