I've been blocking out some new level design (still very very rough) -- it feels like designing a race track and FPS map at the same time because of the way the movement works.
- Simple flag route: http://gfycat.com/DarkFrailAtlanticridleyturtle
- Getting a bit more creative: http://gfycat.com/EvergreenComfortableBighorn
Also, this isn't new but I've recently revamped the lighting system and it opens the door for some cool effects