That was a fun game. I liked it. But I do have lots of improvements to suggest.
First of all, while the music was nice, i would have preferred you to use a music that had been about the length of the level, or at least getting to some meaningful part at end of level, and then can continue as game won music forward. Naturally this would also have needed one other thing done, which had been that music had restartted everytime you failed. I think that had been better solution than current music keeps continuously playing, although, due to the high tempo of the game, it might have resulted, especially at beginning to being even annoying beginning repeat.
This also gets me to another thing that bit bothered me. That you started the level right after you would die again. I would have preferred it to be so that the scrolling (and music) wouldnt start until you click a mouse button to bounce at somewhere, this would have resulted in player having time to think hes strategy.
Because game was so short, this worked as very fun game. I actually think that this is close to being a game worthy of a mobile release, with either cheap price, or i think it would be better as ad based game, with ad showing either at start of executing the program, or for example after every 20 games.
I would see there two different approaches. Either endless game with randomly generated steps and with those stops every now and then with bible message (like your end, except continues further), or having replanned levels that you get forward to. Or maybe levels plus endless mode even.
Now if going to randomly generated map, then make sure that there are similar options as in this current game where i notice at start that sometimes i bounced the ball of from the target, but it was still catched by some step below and i had a chance to still save the ball, although it needed bit difficult jump. That was a lot of fun.
But even more fun i had when i reached the top and realised you were meant to catch as many points as you can during the short journey instead of game continuing forever, like i thought from your description that it would.
And you had done some great planning on those steps, since it was a lot of fun trying to catch every step on the way, which i eventually did.
I think you should really consider working on this just a little more and release it as a mobile game to christian market. I think you could make some little money out of this, for I think you should specifically aim it at christian market, since there it would have a place to be. Of course another possibility is to make it more secular and try the ad based approach, who knows, maybe this would become the next flappy bird or something. It does have that potential.
What comes to graphics, I actually think the ball works better than having some actual character, unless the character is somewhat ball like in shape already, for i very much liked that the ball made this game much clearer. But indeed, i can see the appeal on character who could have even some animation to it making the game more funny, for example some muscular comic climber who jumps from one cliff to other with sound.
Otherwise the graphics were fine. I liked what i saw, but when thinking of commercial release, perhaps the mountain should be made bit better still. It could go as it is, especially to christian market, but it wouldnt hurt to have them look bit better still. They are not bad at all, just not commercial quality yet.
It was also fine idea for a mechanic on follow my footsteps, especially those footstep prints made it very clear that was the idea. But of course if i wouldnt know the passage in advance, i wouldnt get it. Regardless, it is difficult to figure out a mechanic from a passage, and while this might not be any kind of revelation from the passage, it was anyway a succesful implementation which clearly resembles the passage.
One thing that still comes to my mind. The end of game. I would have liked there to having been a possiblity to start the game again after completing the game, especially since the idea of the game was to get as high a score as you can. It was annoying i had to actually had to reload the game to try again.
All in all, very good game that i enjoyed a lot playing. It may be only average in many things, but sum of all those parts is very suitably done game. It is short enough to support the idea, and there is challenge enough to keep trying etc. Was lot of fun playing it and i can easily see that only with very little more work, this could already be released commercially for mobile/tablet market.