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DAY 19

Did a pass through the level and tested it for playability and time. Some sections were very difficult to clear, so I've made them easier. Luckily, no major changes were made so far.

1) Extended one of the platforms at the beginning of the second section. This was done in order to not punish the player for a mis-step while platforming near the very end of this section. Tested, the setback is now at an acceptable level.



2) Slightly enlarged one platform at the last section of the level. This platform was particularly difficult to climb on, so it had to be re-adjusted. Tested, now it's much, much easier to jump on that particular platform. No before pic, only after.



3) Added climb-down aids at the last section again, this time the left hand side section. This was done in order to facilitate climbing down from the end of the left-hand side section without taking fall damage. No before pic, only after

 

Also, after testing, I realized that three things need to be done:

1) Platforms must strictly have a steep angle (80-90 degrees angle). If an edge has a 45 degree angle, it will bounce the player off. And that really feels annoying.

2) The big "door" does not need to fall on the Y axis to open, as originally intended, because it does not make any sense. I really did not think this one through. On either side of the Y axis, it falls onto the river, which feels really weird. Pulling it upwards is more believable, so I'll go with that.

3) At the "collapsing platforms" section (the U shaped area), I need to have an alternate route towards the end-goal. At the moment, when you fall, you do not have any way to get back up.

Also, I've mentioned before that I've imported some blueprints from  previous projects. Well, two of those are a swinging rope and a zipline. Right now, I'm working on making the rope function, because now it does not function at all.



At the moment, the capsule (highlighted in yellow) does not recognize the player. Even if it would've recognized the player, it would not inherit the velocity force that the player has when. So when a player jumps towards the rope and hangs on to it, the player comes at a standstill. But the good part is that the player can properly swing on the rope.

I'd also want to make the rope climbable, but that is a completely different kettle of fish. Not only that, but it might not be do-able. Right now, the player swings with the WASD keys (yes, it swings sideways). Climbing up or down the rope would require the use of those particular keys. Maybe by pressing the E key while on the rope will cycle through swinging and climbing??? That might just work. If it's at all possible.

That's about it for this post, see ya on the next one. Bye