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>Do you mean more often, or better quality loot? On hard you get better quality loot more often.
I mean maybe have more variety in the stats on the loot you find. from what I've played, loot progression seems pretty linear. if you had lets say an amor that gave more magic power or more attack speed in the same tier, it could give more room for building the character you want. maybe you do have more variety like this but I haven't seen it.

>-Mysteries Of Mystic Cultists-
maybe just tell the player in which area the quest needs to be completed? I can see someone spending a lot of time in an area thinking this is where the quest happens when in fact it's on another floor. just an idea, I understand how cryptic quests can be fun.