Hi there Dentenoe, unfortunately this project is no longer in process but I appreciate the feedback!
The catapults are certainly an interesting unit. I wanted to create something that would be very effective against infantry, but I also wanted them to not be "Instant Win" units. This led me to the design decision to enable friendly fire. It's certainly different from most RTS implementations, but I think the high micro management required to use them effectively is a good trade-off for their large damage and AOE.
The AI is something that I wanted to work more on, but since I was starting with a prototype I decided not to actually establish. Their code is quite literally just "AI.Spawn()" and ends there.
I don't think I'll ever come back to finish this project, but I am happy with where it currently is. I learned a lot about how RTS games work and I think the small art style really came together.
Again, thank you for playing!