Michael contributes a wealth of tips here that reinforce and augment how a good Blades game often works.
In particular, the sections on introducing contacts early, and harm promoting alternate approaches are ones I hadn’t seen explicitly brought up before. I’ll definitely incorporate them into my own sessions.
Others that I also wholeheartedly agree with are:
- Don’t keep secrets.
- State your intentions.
- Letting the players narrate their success.
- Picking the crew first AND allowing characters to play as narrative foils to each other.