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18 SEP 2021:




My day job has certainly been keeping me busy! Had 2 weeks worth of business trips not too long ago and now I'm about to have 2 more weeks of business travel. So Scrapship development has been a little slow recently.
But it still goes on!

In spite of my busy work schedule, I've still made some nice progress:

- I've started work on the first level of the game and had lots of fun play-testing it!
- The music issue I was having before seems to be resolved. Music should now transition fine between levels.
- Just this morning I fixed a bug with the cruisers where the "beaks" were not opening properly. I also made a minor adjustment so that they "warp in" faster.
- I added logic so that only active objects on screen have their logic processed. This should make for a smoother gaming experience.

Above is a little teaser of one of the first bosses you'll encounter in the game. Lots of work to do on that one since I just forked the original Blender file.
Scrapship is just a few lines shy of 6000 lines of code!

Quote of the week:
"Be stronger than your excuses."

Thanks for reading and have a great rest of your week!