Hey there CoalFire, quite (happily) surprised at the fact that you made a video on our project. Since it was a student project I personally wasn't expecting much to happen with it. It was pretty fun (and painful, oh... the bugs) to watch your video.
You've currently seen almost all there is to the game. It's unlikely that there will be much (if any) content added to the game, though there is a sentiment in the team to at the very least fix some issues with the project, like the ones that popped up in your video, before we call it quits.
Some clarification:
- You hold the thumb-sticks to open up the weapon wheel (though that might still be bugged)
- It is the intention that you throw away your weapons after their ammo is spent
- The rocket launcher has a lock-on mechanic
- What you might not have seen: the drones can be critically hit in the eye and the thruster, showcasing different responses on both.
- There is another weapon; The Shotgun Fists, while not holding a gun or grenade, you hold the trigger and grip button and you punch (watch out you don't hit any walls).
- The drone seems to be bugged, so you were indeed going around the level in the wrong order because the drone misdirected you.
- The controls are all detailed in the readme.txt that should be in the same folder as the .exe file
Though we've been getting a LOT of feedback from fellow students play-testing our game, it's really cool to get feedback from an end user, to actually see what its' like for people who had nothing to do with its development. Thank you for your review/lets' play!
W.V. of Team Bioside