I really like the concept! Positioning the matching game as a RPG battle was a great idea. I think it could have done with a proper interactive tutorial instead of just the instructions page but once I got it it fit together really well, with your combos converting into 'moves' that you could cast. The poppy sound and the graphics were a good fit, and it was a very smart use of asset packs that felt vaguely homogenous even though they came from a variety of sources.
That said, I think it's probably a bit too hard. Even once I had gotten to grips with selecting the right wheel and spinning it, I found it difficult to see at a glance what combos were possible and what was impossible. Add a timer on top of that and it became very very hard to keep track of what was going on.
The magical girl theming could have probably been more explicit or more tied into it overall, but the cutscene at the beginning got you pretty far over the line in that regard I think haha
Specific bugs:
1) Backed out to menu from in-game and the menu music began playing simultaneously with the game music. Recommend making sure the game stops any currently playing audio (store it in a var when playing and you can check to see if audio_is_playing before running new music)