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I had a pretty good time with this one, though I didn't make it past the defensive enemy before throwing in the towel. The chill vibes of the soundtrack are super well suited to the block-breaking and really put me in a zen zone.

The text was pretty hard to read, especially at fullscreen, though it was kind of irreverent and jokey anyway. 

Gameplay-wise the addition of various spells powered up by various levels of collectibles was a good idea (though I never quite figured out what the ultimate level heart spell did - I feel like I launched missiles whenever there was a new ball?) and let the magical girl-ness of it really come to the fore in the gameplay as well as in the story. The character portrait art for the non-hamsters was also very nice.

The only thing with breakout/pong is that often aiming for that last brick or whatever is a huge pain in the ass. Also there was the occasional strange physics quirk with the ball that wouldn't bounce quite the way I was hoping...

Overall I would say everything came together really well here and I might honestly come back again. That defensive one is kind of rough though.

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I built the game to play in small resolution, so I find the text is easier to read that way haha. The final 2 heart spells are lasers. It's not described very well but you hold space to shoot them. This makes clearing the bricks a million times easier. I had planned (and had created) a powerup originally that allowed you to direct the ball with the paddle, but was having a hard time balancing it so I scrapped it before the final version, but I think it would improve the flow quite a bit if it were re-introduced.

There are 2 bosses right after that breakout.

Thanks for playing!