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(+1)

I like the blueprint like art style, it's unique and effective.

Some of the mechanics seem interesting (such as switching the directions of gears), but I feel like if your gameplay is avoiding obstacles and it's turn based then most of it is going to be walking and picking when to wait, which is kind of lacking "substance". (This is completely fine for a jam game, especially for one that seems to be focused on story, but I just think it's good to think about this for if it were to be expanded upon or if it's gameplay idea would be used again!)

Also I was a bit confused as to what different objects do, like I'm pretty sure the thing with the arrows is an elevator (where the player came from), but I'm not entirely sure. This was probably extra confusing for me since this game doesn't have many elements on screen so I thought it would do something. Maybe it'd be good to make it extra clear which objects are important (like with animation, contrast or other stuff)?

Good job submitting!