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(+1)

Hey, for non positional audio (like ambiences), you should use AudioStreamPlayers instead of AudioStreamPlayer2Ds, because currently the ambience sound is panned all the way to the left and it's pretty jarring.

Congrats on submitting! Also cute wrench :P

Thanks for playing!

I was a bit strapped for time with the sounds, never noticed the ambient sound being off to the left, maybe if I check with headphones. Thanks for the tip on the non 2d part for ambient sounds, will keep it in mind.