That was quite a blast. The attacks felt good, and the boss(es) had well varied attacks and phases. I would say that the blade attacks could be better signaled, as quite often I was hit by them before I could even see that the attack happened. For me it was confusing that the dash didn't give any form of immunity, but that might just be me.
I also do think the story is too on the nose, bordering on cliché. I think it was also too long, as I was afraid I was getting into a visual novel. (Maybe adding a descriptor to the game page could alleviate that.)
Viewing post in On the edge of dismissal jam comments
Thanks for your feedback, we wanted to give to the game some "visual novel components", I'm sorry you didn't like them!
We know there are many things that could have been implemented in a better way (we also noticed too late that the shuriken colour was not so visible on that background, our first background was white 🤣)
The dash giving some kind of immunity is a thing I usually don't like in games (If you move faster in theory you should get more damage hitting something, don' you?)
Thank you again and have a nice day!