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(+1)

I felt totally lost the first minutes, then I realized that I had to:

  • Activate one of the thing to order something
  • Then grab it and go down to spawn it
  • Repeat

I'm a bit concerned about the balancing here, I felt the only viable way to play was to spam spawn the big dragons. I feel health bars on those spawned mobs and/or damage counter indicators would have been useful to understand what performs the best.

Also that's maybe something personal but I dislike the mix between "vectorial" art and pixelized mobs, it feels off to me.