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I dig the up-close mecha art in the mecha select! Also like the arena art details and variety, and vfx stuff on the mechas in game.

Fun game that executes well on a simple concept. When I found out the color around mechas is their damage, and damaged mechas get knocked farther, things clicked into place. And also that you can push enemies around without dashing, that's a nice tradeoff. I wonder how a 4 player free-for-all version would be, seems like it would work ok. The enemy AI feels fair. Predictable and challenging, in a good way. I do wish there were more unique things going on design-wise, but it's fun to play, I reached the end!

Thanks a lot for playing and for the feedbacks!

We initially thought it as a local multiplayer, we spent a lot of time into arena design, basic movements, IA and player tuning, so in the end we decided to leave it as a singleplayer experience. I think we still need experience (and time) to provide an enjoyable multiplayer gameplay, but this went into the right direction, so I'm really glad you did enjoy it!