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I've never had an office job, but I believe this to be a highly accurate simulation of the floor coffee and spacebar mashing involved.

The level design was a little confusing, with things that looked like they should be exits, but weren't, and exits in one room with no return route in the other.

The tuning was very good. I had times when I was rushing around, desperately trying to find coffee, and others where I was trying to find a document to fill in.

I loved that the employee is just a square with a tie.

I’ve never had an office job either, but I thing I emulated it spot on.

I’ll work on fixing the issues you found and I’m glad you liked the tie. Thanks!