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(+1)

One of my personal favorites so far - a simple mechanic that is used at least 3 different ways. Really polished feel and vivid graphics!

  • I spent an enormous amount of time on the boss, partially due to the fact that a) I am never sure which direction piglet will throw itself on, I noticed that when I step away, the pig also steps away in that direction, making aiming really hard and b) With the pigs in ships, I wonder if it makes more sense to aim at the entirety of the ship rather than the pig in the ship. Just really frustrating experiencing in aiming, again.
  • Sometimes pigs will just throw themselves off the cliff... considering how they're an "ammo" in the last boss battle, made me restart couple of times.
  • In certain cases where you need the pig, I would suggest they respawn after a certain amount of time. Like when you need to be pushed to an island or in the last boss battle. I can imagine much larger levels where losing pigs forever could be very frustrating.

But the game is really fun to play. You game design skills are great!

(1 edit)

Thanks so much for the feedback! Im really glad you liked the game!

On the boss level I was planning to implement this specific feature of spawning pigs if they fall off but I ended up spending more time working on the boss

The pigs throwing themselves was actually a bug I found very early in development but decided not to fix because I thought was funny lol (also kinda helped the player on the levels you need to make them fall). But yeah, this does gets in the way of beating the boss so probably should have fixed.